Tuesday, December 15, 2009

User Manual


This is the user manual for the installation.

Monday, December 14, 2009

Final Preparation & Final Structure


Final presentation item consist of poster A3 size, flyers & CD


The poster


The flyers


The CD


Front view


The controller


Overall view



Wednesday, December 09, 2009

CRITIQUE 3



SYSTEM INTEGRATION:

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Overall look of the integration with the controller console.

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Keyboard hack attaching the wire to keyboard pad point.

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Both controller console attach with button.

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Controller for hand press interaction.

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Controller for foot press interaction.

This installation is using keyboard hack and intergrate with the flash application that will run on a laptop. When user press the button provide on the console the signal will be send to the flash application.

The flash application will detect the keyboard key set in the application and will trigger something. All the key is set in the programming part of the application and all the button is connected using wire to the keyboard electronic board.

The button console will be place on top of the structure and they will be a foot button were user can tap using their foot, it will be integrate with other two hardware consist of speaker and projector.



BUDGET:
1) Acrylic design x 2pcs = RM 100
2) Button x 7pcs = RM 56
3) USB Keyboard x 1 = RM 15
4) Black paper x 4pcs = RM 10
5) Table cloth x 1pcs = RM 10
6) Wire x 10m = RM 5
TOTAL COST = RM 196



EQUIPMENT:
1) Button = 7pcs
2) USB Keyboard = 1pcs
3) Glass = 1pcs
4) Table = 2pcs
5) Projector = 1pcs
6) Speaker = 1pcs
7) Laptop = 1pcs
8) Table Cloth = 1pcs



POSTER DESIGN:
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ARTIST IMPRESSION:
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STATEMENT:
Dance beat is a simulate game based installation that play beats across 3 trance music songs. Players match notes that scroll on-screen to colored fret buttons on the controller, press the controller in time to the music in order to score points and the more accurate the user are the more points they earn.

This installation will helped to rekindle music education in user, influenced changes in both the video game and music industry, has found use in health and treatment of recovering patients as music is use for therapy and has become part of the popular culture vernacular.

With the installation it can be use for launching ceremony,
exhibition, showcase, create hype and can be use to promote latest music.It is a significant cultural impact, and becoming a "cultural phenomenon" as trend changes every year.